The original game Dawn of War was already such a huge hit. But Warhammer brought back and updated this game with some enhancements that brings this 2004 legend for updated hardware. It brings some tweaks:
Native High Resolution support including 4K
Graphical enhancements
Improved Pathfinding for units especially Vehicles.
For a opening promo price just over USD 20, until August 28th, the Dawn Of War Definite edition brings:
- 4 Campaigns
- 9 Factions
- Multiplayer and Skirmish Battles with 100+ Maps
With that, the Dawn of War offers immense amounts of playability and replayability for a relatively reasonable price. Although it is still an old title with relatively kinda dated graphics, to be fair it is a 20 year old game ultimately, and remastering it is a good way to bring back an RTS classic.
But what I'm more interested is performance on this, as old as the game is. One thing I found, Dawn of War Definitive Edition is a very CPU bound title if your GPU is more than sufficient even though the requirements listed below are very light by today's standards.
6th Gen Core i5 or Ryzen CPU with at least 4 cores at 3GHz
8GB RAM
25GB Storage space
GTX 950 and Radeon R9 370
Like most RTS games, usually performance will only start to tank once there are a lot more units on screen. Although this game is no exception, GPU requirements are pretty damn light. Should be noted that it seems to run a lot better on nVidia GPUs than AMD Radeon ones.
Test Systems:
Ryzen 5 7500F, 32GB RAM, 4070 Super
Acer Swift X Ryzen 7 5825U, 16GB RAM, RTX 3050 Ti (40W TGP)
Clevo P950HR Core i7 7700HQ, 16GB RAM, GTX 1070 Max-Q
Chuwi UBook Pro Core m3 8100Y, 8GB RAM, Intel UHD 615
I'm disappointed that the devs didn't do this game with Apple OS or Mac OS in mind, because this would be a very good option if you're using an M1 MacBook Pro like I'm using as my current work laptop that is always in my car if I'm not using it.
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An old Gaming Laptop powerful in its day and now starting to show its age. It can still play this game, max settings, if the CPU doesn't hold the GPU back. |
Acer Swift X Ryzen 7 5825U, 16GB RAM, RTX 3050 Ti (40W TGP):
But let's say I upgraded to a more capable CPU with more cores and threads, and similar, perhaps even less GPU horsepower. This proves my theory of Dawn of War being a more CPU bound title. I had no problems running on a Acer Swift X with a RTX 3050 Ti that is tuned right down to 40W. The CPU on this thing is more than capable for this, even though it is rated for 15W to 25W max TDP.
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That's on Maximum details and turning off V-sync to uncap the framerate. |
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An RTX 4070 Super cuts through this game at 4K like a knife through butter. Easy 200+ fps. |
Across the spectrum:
We have the Core m3 8100Y and Intel UHD Graphics.
This was from a Chuwi UBook Pro which is a work tablet for Windows. And the tech is abit on the dated side. Honestly was expecting a bit more from it but from these settings low settings with some upped to medium, it's good enough to maintain 30 fps and tolerable if it hovers around the cinematic 25 fps range. If you're playing just the campaign, that's fine. But not ideal on Multiplayer.