Friday 1 November 2013

nVidia Shadowplay: First thoughts and Impressions.

Now this week, I've been bringing you my footage and gameplay / walkthrough of Battlefield 4. You might have noticed that my last couple of videos recorded in-game. Other than the compression to further save space with Camtasia Studio, my videos have been recorded Manually with nVidia Shadowplay.

NOW WHAT IS NVIDIA SHADOWPLAY?

It's basically a new recording utility / tool / software / whichever term that floats your boat that nVidia recently developed. Upon updating of GeForce Experience to 1.7, Shadowplay will automatically be installed as an add-on, free of charge. It's required to have current Kepler GPUs from the GTX 650 and better in order to work.

Now how I configured Shadowplay is that I make it feel like I'm using FRAPS so set it to Manual mode. Like FRAPS, recording is equally easy. Took a few tries to get used to it so Now I grasped it in Manual Mode no problems.

So if you want to check these 2 Battlefield 4 videos (Missions: Singapore and Kunlun Mountains), you can check it out.)



Personally, the quality difference is subjective but performance loss isn't as heavy as FRAPS which is nice. Also a big welcome sight compared to FRAPS is you're now able to control the quality either for maximum detail or save space, something that FRAPS can't do and records AVI Videos uncompressed. Even at max quality, 10 minutes of full HD footage in Shadowplay is way less than 5 minutes of FRAPS. 1.1GB of 10 minutes compared to 4 freaking Gigabytes of 5 minute videos. Although FRAPS has an option of recording Full Scale Videos but shrink it to half of the length and breadth Resolutions, the really bad jagged edges will be apparent.

This will surely kick FRAPS in the nuts if they found that.

No comments:

Post a Comment